
The high-skilled matches I've seen were often quite close, with troops divided to flank the enemy economy.Įven then, I consider the economy part important, making it a lot of fun to see if you can optimize your BO. Your defenses and army will again have grown since your economy is still running and you can fight the left-over enemy troops. While that is indeed a risk, during a well played fight you deal a good blow to the enemy. Games where going like this: no rush buildup for half an hour or so, then declaration of war, the 2 armys met and the player who won the first and only skirmish was able to completly wreck the other guys economy for good. While the tactical element of the fighting was actually very good, the economy was way too fragile. The games where fun but if i remember correctly, the multiplayer suffered from some conceptual flaws. I even played a couple of lan games vs a friend. Jump back to quoted post, 11:22 AM alcoholic played this game back in the day and really liked it. Here you can find the forums, a good shoutcaster and in his shoutcasts examples of the complex strategies that are possible (rushes, iron focused, and defensive). There are more open maps, or more closed, easily defendable maps. For the skilled people the 70 min PT, 2x speed. For the no rush fans there is the 90 min PT, 2,5x PT-speed and 2x speed afterwards. It has the charm of the original, but the functionality of a modern game and a decent active community. I would like to ask you all to try this awesome reworked game. The game did not receive a strong critical or popular reception in the UK and the US, but elsewhere it was more popular, consequently a follow up game was released called Knights and Merchants: The Peasants Rebellion. The player takes the role of the captain of the palace guards and leads the soldiers and citizens to victory. It was developed by Joymania Entertainment (since changed to Joymania Development) and published by TopWare Interactive in 1998.

Knights and Merchants: The Shattered Kingdom is a medieval-time based real-time strategy (RTS) video game. Buying it there, will partly support this Fan-team that has made it possible to play K&M multiplayer like this. The game is found here, and requires the original Peasants Rebellion, buyable on the second link. The player takes on the role of an ordinary captain in the Palace Guard. And we havent used imaginary elements like fabled creatures, either. Apart from the purely fictitious geography of our world, all game elements and scenes are based on the Anglo-Saxon period, 1200 A.D.

Arm your troops and meet the enemy on the battle field! Master these tasks and the King’s subjects will be able to live in peace and freedom again.The following game has been totally reworked by fans, it is made much more bugfree and it now supports high resolutions, ingame online game browser, dedicated servers, adjustable gamespeed and Peacetime, replay system, mapmaker. KNIGHTS and MERCHANTS recreates the era of the Middle Ages.

THE PEASANTS REBELLION:Build a prosperous settlement with a complete economy. You belong to the last remaining group of loyal kingís men, and have been commanded to go to the king in view of the imminentĪttack. The whole land fell into a state of chaos and now the former royal capital itself is under

The kingís troops were pushed back into one last royal province, and the rulers of the other provinces waged terrible, destructive wars against one another. THE SHATTERED KINGDOM:After many battles, a former kingdom has been divided into many small principalities and earldoms. Now you must win back all those provinces which once belonged to your king. This is the starting point of your Middle Ages adventure. And now even the king himself, ensconced in his capital, is threatened by enemy armies. This is all that remains of the shattered kingdom, which has been split into numerous small principalities and fiefdoms. A conspiracy against the king catapults the captain into a situation where he finds himself responsible for the defence of the last royal province. And we haven't used imaginary elements like fabled creatures, either. About This Game KNIGHTS and MERCHANTS recreates the era of the Middle Ages.
